I'm a Product Designer with 5+ years of experience turning complexity into clarity. My background in mechanical engineering gives me a foundation in systems thinking and Human Machine Interface design, understanding how people interact with physical and digital products. But what drives me is empathy. I lead with research, because understanding users deeply is the only reliable way to create solutions that actually matter. My greatest motivation is seeing how the work we create impacts the people using it.
UX Research & Design · Part time, 2026 to Present
Own UX research for a part time pilot with a key stakeholder: distill insights into pain points and bottlenecks, define use cases, formulate features, and direct UI design for a scalable design system.
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UX Research · 2024 to 2026
Led foundational UX research in a complex enterprise environment, revealing unseen user groups and workflows, and enabling data driven decisions that informed product development and a five year strategic vision.
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UX/UI DESIGN · 2020 to 2022
Designed the full UX system for a cost efficient agricultural terminal, translating safety critical machine workflows into guided digital interactions, resulting in a market ready product for Amazone.
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UX Research · Master Thesis · 2023-2024
Master thesis at DTU, developed in cooperation with Novo Nordisk. The project develops and field-tests a Standard Operating Procedure for evaluating the UX performance of Augmented Reality training on the shop floor, covering method selection, protocol design, and validation with production operators and process supporters.
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Product Design · Bachelor Thesis · 2019
Bachelor thesis in Mechanical Engineering & Design at Hochschule Emden/Leer, developed in collaboration with Dräger. The project reimagines the light half mask segment through a modular system approach, separating the mask body, filter, exhalation valve, and harness into independently configurable components. The result is a product vision that addresses fit, hygiene, and customisation while reducing manufacturing complexity.
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3D Modelling · Personal
A personal 3D modelling project recreating the iconic Porsche 956 Group C prototype. Built from reference, the model captures the car's aerodynamic bodywork, period correct livery details, and studio lighting, exploring form, material, and render craft outside of professional work.
Have a project in mind or want to explore working together? I'll get back to you within 48 hours.